#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <glut.h>
//#include <glu.h>
#include <iostream>
float _angle = 45.0f;
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (0.0, 0.0, 1.0);
glLoadIdentity ();
gluLookAt (0.5, 2.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);//posisi kamera 3 parameter depan
glutWireCube(0.2);//ukuran
//glTranslatef(0.0,0.0,0.0);
glFlush ();
//glClear (GL_COLOR_BUFFER_BIT);
//glColor3f (0.0, 1.0, 1.0);
glLoadIdentity ();
glTranslatef(0.0,0.2,0.0);
gluLookAt (0.5, 2.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);//posisi kamera 3 parameter depan
glutWireCube(0.2);//ukuran
glFlush ();
glLoadIdentity ();
glTranslatef(0.0,0.4,0.0);
gluLookAt (0.5, 2.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);//posisi kamera 3 parameter depan
glutWireCube(0.2);//ukuran
glFlush ();
glLoadIdentity ();
glTranslatef(0.0,0.6,0.0);
gluLookAt (0.5, 2.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);//posisi kamera 3 parameter depan
glutWireCube(0.2);//ukuran
glFlush ();
glLoadIdentity ();
glTranslatef(0.0,0.8,0.0);
gluLookAt (0.5, 2.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);//posisi kamera 3 parameter depan
glutWireCube(0.2);//ukuran
glFlush ();
glColor3f (1.0, 0.0, 0.0);
glRotatef(_angle, 0.0f, 3.0f, 1.0f);
glLoadIdentity ();
glTranslatef(0.0,1.0,0.0);
gluLookAt (0.5, 2.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);//posisi kamera 3 parameter depan
glutWireCube(0.2);//ukuran
glFlush ();
glLoadIdentity ();
glTranslatef(0.2,1.0,0.0);
gluLookAt (0.5, 2.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);//posisi kamera 3 parameter depan
glutWireCube(0.2);//ukuran
glFlush ();
glLoadIdentity ();
glTranslatef(-0.2,1.0,0.0);
gluLookAt (0.5, 2.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);//posisi kamera 3 parameter depan
glutWireCube(0.2);//ukuran
glFlush ();
glLoadIdentity ();
glTranslatef(0.0,1.0,-0.2);
gluLookAt (0.5, 2.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);//posisi kamera 3 parameter depan
glutWireCube(0.2);//ukuran
glFlush ();
glLoadIdentity ();
glTranslatef(0.0,1.0,0.2);
gluLookAt (0.5, 2.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);//posisi kamera 3 parameter depan
glutWireCube(0.2);//ukuran
glFlush ();
}
void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glFrustum (-1.0, 1.0, -1.0, 1.0, 2.0, 20.0);
glMatrixMode (GL_MODELVIEW);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (500, 500);
//glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return 0;
}
Senin, 12 Mei 2014
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